Being cheeky robots ourselves, we thought it would be fun to turn this into a treasure hunt riddle and see how long it would take anyone to figure it out. What a big surprise to see it took the community less than 3 hours to clear that riddle. If you have missed it, here is a quick rundown of what you have to do.We hid a secret capsule in the first area of GPU Jungle (Render Forest). To make it appear, you must stand on top of a big plant near the edge of the level, just behind the Bloodborne Hunter Bot. Inside the capsule, another Special Bot (Lady Maria) appears to be trapped and needs rescuing. Each world represents a classic PlayStation console from the PS1 all the way up to the PS5.
While the original Street Fighter never came to PS1, Street Fighter II and Super Street Fighter did. To the right of the corridor where you first start mowing down enemies with the Gatling Gun, you’ll spot a Bo wearing a PS VR headset and using an Aim Controller. While the game he could be playing is vague, we’ve gone for Farpoint, a creepy VR game set in space that was a showcase for the Aim Controller. On the right-hand side of the rocket launch pad at the end of Turbo Trail, you’ll find a Bot with yellow ears, a tiny bot on its back, and nuts and bolts in its arms alongside a wrench. This references the 2002’s Ratchet & Clank on PS2, developed by Insomniac Games. The wrench refers to Ratchet’s melee weapon, the Omniwrench, while the Bolts refers to the currency in the Ratchet games.
It’s inspired by the characters and concepts first introduced in The Playroom and The Playroom VR, which culminated in the full-blown Astro Bot Rescue Mission for PlayStation VR. The game serves as a showcase for the DualSense controller’s features and functionality. We awarded the game a 9/10 in our Astro’s Playroom PS5 review, describing it as a “love letter to PlayStation”. But overall, in a free game, a slew of challenge levels to test yourself in is just icing on a near-perfect cake.
To earn it, you need to race in all eight levels and have all your best times total up to less than seven minutes (so an average of about 52.5 seconds each). Remember, once you’re done collecting all the Special Bots, you’ll be able to transfer them to new game Astro Bot. For a full list of All Bots Locations and All VIP Bots in the latest title, check out our Astro Bot PS5 guide. If for some reason you don’t like blowing into your controller’s microphone, just turn it off. When you encounter a windmill in the game, the interaction will start automatically. It is worth mentioning that if you accidentally die by picking up an earlier piece of the puzzle, its place will be replaced by a transparent piece of the puzzle.
Astro’s Playroom
While many games supported the DualShock, very few utilized the right analog stick. JAPAN Studio’s own Ape Escape is famous for requiring the use of a DualShock for this very reason. Even though Astro’s Playroom is relatively simple, it kept me entertained for about five hours with its array of challenges and entertaining Easter eggs. During Astro’s jaunt through the guts of the PS5, you run across all sorts of PlayStation references and memorabilia.
At the second Checkpoint, look left to spot a giant white robot with a rock club, and a Bot with a sword and tunic on a tiny pinnacle in front of him. When you get to the section where you have to hop along a rolling hexagon, at the start will be a Bot using a pair of golden scissors inside a frame. This references Puppeteer, a 2013 PS3 game developed by SIE Japan Studio. The game takes place entirely within a stage, with main character Kutaro who uses Calibrus, a magic pair of scissors. When first arriving on Bot Beach off the slide, head right and look for the orange boat in the water with a bearded man and a small Bot in it.
Astro’s Playroom: All Artefacts Locations
Artifact 2/2 “PlayStation Mouse” – In the section where you are meant to jump across the clouds, instead of going towards the checkpoint you should jump onto the cliff ledges which lead higher up. From there you can climb up to the top section on the right to find this artifact. Puzzle Piece 2/4– In the area with the first blowing cloud, run against the wind to grab this puzzle piece. Puzzle Piece 4/4 – When you exit the caves and are out of the ship, drop down to the lower floor to find this puzzle piece underneath some glass.
The positive reception of this demo then paved the way for Astro Bot, which won countless awards and accolades and even secured the title of Game of the Year 2024 amidst the fierce competition. In-between the D-Pad lights described above is a camera on a hemisphere. This is taken from the PlayStation Eye for PS3, which is itself unlockable in the Bot Beach level of Cooling Springs. Several of the game’s Trophies reference taglines for the PlayStation 3 and PlayStation 4.
Astro’s Playroom Puzzle Pieces: Where To Find All The Jigsaw Pieces
Puzzle Piece 3/4 – In the third hang glider section you will need to avoid a number of mines that appear in the air. Just before reaching the platform at the end, a puzzle piece will appear directly in the middle of the area that you need to grab before landing. Puzzle Piece 3/4 – When crossing the tightrope while being blown to the side, jump over to the platform with the flower. Hit the flower to cause another tower to appear, which has this puzzle piece on it. Puzzle Piece 2/4 – From the next checkpoint, go to the left to find a cave area with this puzzle piece. Puzzle Piece 2/4 – When you reach the area with the monkey bars, you can reach this puzzle piece to the left side of the second one.
Special Bots are hidden Bots scattered throughout each biome of Astro’s Playroom, and were added in the lead-up to the sequel, Astro Bot. Each represents a VIP Bot from Astro Bot, and can be found in the Mission Control Room of the new Labo Basement area once you’ve freed them. They will only appear after you’ve unlocked and completed 1994 Throwback. For the next part of our Astro’s Playroom guide, we’re going to answer any remaining questions or queries you may have about the game.
The DualShock 3 was preceded by the original SIXAXIS controller, which lacked rumble motors and had a slightly transparent plastic shell. Because of this, early PS3 games lacked rumble, but several were retroactively patched to support the feature. The DualShock 3 released exactly one year after the PS3’s launch date. The DualShock 3 was the PS3’s main controller, and the first PlayStation controller to be wireless (well, sort of; see below). It swaped the Analog button for the Home button, and had convex triggers for L2 and R2.
Some Special Bots require specific actions or interactions to be rescued. This might involve using the DualSense controller’s features, such as blowing into the microphone or using the touchpad to manipulate objects. [newline]Other Special Bots might require solving simple puzzles or completing platforming challenges. The DLC trophies serve as a testament to the ongoing support and commitment of the developers to enhance the Astro’s Playroom experience. By adding https://tr88.golf/ and challenges, the DLC trophies ensure that the game remains fresh and engaging for both new and veteran players alike.